![]() The part ends with the player as a mini-UFO that changes size and goes through a lot of gravity portals. It then shifts into a cube that hits two buried-blue orbs to become a mini that does a short auto. The speed becomes slower when a short ball transition occurs. The player then turns into a mini-ship that requires straight-flying while it teleports up and becomes normal. It then becomes a mini cube with short-stairway gameplay and shifts to a mini-ball that hits three blue orbs. After a short mini-ship, normal-cube, and robot transition comes another UFO that becomes mini and hits blue orbs. Then, it turns into a mini-ball that hits two green orbs. 40-46% (Sightorld): This part starts with a UFO that becomes mini.It then transforms into a mini-ball that requires tricky orb timings. It also switches gravity and changes size during the ship. 34-39% Moving along, it transitions into a half-speed ship sequence that requires straight-flying.The player becomes a robot for a brief moment and then turns back into a cube but with double-speed during the part. The part is like a straight-hallway but contains a lot of objects such as cubes, spike, and even slopes moving around, making it very hard to memorize what path you have to go to. 26-33% (Disp): The player becomes a normal-cube at this part.It then ends off with a mini-cube section that hits a lot of jump orbs. The player now becomes a normal-cube mirror dual that becomes a ball dual that has gameplay similar to the one in Windy Landscape and Sonic Wave, except not mini. It then turns into a straight-flying mini ship that becomes an orb-hitting mini-cube. The wave also becomes mini at the end of it. When a short mini-ball part ends, the player enters a mini-UFO segment that then becomes a wave that goes through a straight-tunnel similar to the one in Heartbeat, but with two short mini-cube transitions thrown in it to sync with the music. The player then enters a mini-robot comprised of jump orbs that appear in the air. 17-25% (Vird): This part starts with a mini-ship sequence comprised of straight-fly.After a short mini-ball transition, the part ends with a very narrow wave that changes size. ![]() A slow mini-cube transition turns into a fast mini-robot with weird-looking gameplay. Then it becomes a mini-ship that requires straight-flying. Afterward, the player enters another cube section and goes through a lot of gravity portals but has to hit the jump orbs as well. ![]() It transitions into a ball segment comprised of simple timings. 8-16% (Ultimate Guy): The level speeds up into triple-speed, and the player is now a UFO that goes through a slanted tunnel while switching gravity.The part ends with the cube becoming normal and slowing down to half-speed. ![]() The cube becomes mini and double speed, as it requires some precision and memorization.
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